![]() You can also buy many cosmetic items and mounts and now a level 90 boost in-game. The cost is 15 dollars per month or slightly less over time via multi-month packages. After reaching 25, you must subscribe to continue leveling. There is currently no way to call in for support and I suspect there will not be for a long time. RuneScape has around a 48-144 hour response time, unless it happens to be billing related. You will recieve a non-intrusive notification when your ticket has been responded to. WoW has a dedicated network of call centers and agents ready to answer any ticket within 12-24 hours. True completion involves obtaining a trimmed completionist cape which the requirements can be researched on the Wikia. A player who has a main account to provide resources to an alt could probably achieve this in half of the time. You would also need to do many quests to gain access to necessary teleports and gear as you go. It would take around 5 months of reasonable play-time and obtaining many side skills to access certain pieces of content. In RuneScape, this assumes obtaining attack, strength, defense, range, magic, prayer, summoning, and lifepoints to 99. ![]() Full completion is to have obtained all achievement points (which involves completing all quests, maxing professions, doing every single raid and various activities within the raid, obtaining all mounts, etc) and obtaining a class specific end-game raid set. A seasoned player can max their toon in around 4 days of reasonable gameplay with another two or three to reach a point to where they can start doing normal and heroic raids. In WoW, to reach a point where you can participate in end-game raids and start obtaining the associated gear, it takes around a month max. Reaching the ability to access end-game content WoW has around 8-10Million active players Jagex poke around the role system by saying "You can do all roles". The combat system is designed to be responsive, but fails due to the aforementioned delay. There is a primitive instance system used to take part in various boss fights solo or with a group. The engine has a 600ms delay to allow for high latency connections to connect and not miss out on content, but slows everyone else down. Your character is controlled by a click-to-move system using path finding to avoid objects. Everybody starts out in the same place and has a limited cosmetic selection. There is limited control over the interface system. You play the game using a web applet to load assets store on your computer. RuneScape is 75% Java, 25% C++ and assembly, and the logic is done using RuneScript - their in-house language. There are three roles which determine what you will be doing, but you can dual-spec into a secondary role if your class allows it. Haste, for example, increases how often your abilities perform per game cycle. The game has many attributes which effect game play. Your character is controlled by WSAD movement. Each race has it's own starter quest line which eventually ties into a main quest chain. There are 11 main classes, 2 factions, and a couple of dozen of races to choose from. Raw data can be exported from the engine for performance analysis in raids and various events. WoW offers a complex addon system where players can use custom addons to tweak their user experience to what they want. You play the game via an executable on your computer. World of Warcraft is written 100% in C++ and Assembly, and logic is done in Lua. A real equivalent would probably be the surface of the moon in size. World of Warcraft is around 25GB of data. A real world equivalent would be probably the size of NYC. Before we get into another "RS is turning into WoW" argument, lets look at some facts:
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